It started with game servers.
GridShock started through hands-on work: running servers, building machines, configuring networks, modifying games and solving the problems that come with operating real gaming environments.
GridShock did not begin as a generic hosting brand. It grew from building, running, repairing and improving game-server systems.
GridShock started through hands-on work: running servers, building machines, configuring networks, modifying games and solving the problems that come with operating real gaming environments.
Every limitation created another reason to build something better. Networking, server deployment, automation, configuration and performance tuning gradually became interconnected projects.
Instead of building around a generic hosting template, GridShock began creating systems around how game servers and gaming communities actually operate.
GridShock is still being built. The public website is currently in beta, hosting services are coming soon, and new features will be introduced as they are developed and tested.